在生物启发群体的成群制中拥挤的环境中,最近出现了SALP群优化(SSO)算法并立即获得了很多动量。灵感来自Salp殖民地的特殊空间排列,在领导者之后的长链中移位,该算法似乎提供了有趣的优化性能。然而,原创作品的特点是一些概念和数学缺陷,影响了对象的所有作品。在本手稿中,我们对SSO进行了一次关键审查,突出了文献中存在的所有问题及其对通过该算法进行的优化过程的负面影响。我们还提出了一个数学上正确的SSO版本,名为“修正的SALP Swarm Optimizer(ASSO)”,该SALP Swarm Optimizer(ASSO)修复了所有讨论的问题。我们在一系列定制的实验上基准测试ASOO的表现,表明它能够实现比原始SSO更好的结果。最后,我们进行了广泛的研究,旨在了解SSO及其变体是否提供与其他美术学相比的优势。实验结果,其中SSO不能优于简单的众所周知的核心学,表明科学界可以安全地放弃SSO。
translated by 谷歌翻译
变形攻击是不断影响深度识别系统的众多威胁之一。它包括从不同个体中选择两张面,并将它们融合到包含两者的身份信息的最终图像中。在这项工作中,我们提出了一个新颖的正规化术语,该术语考虑了两者中存在的身份信息,并促进了两个正交潜在媒介的创建。我们在FRLL数据集中评估了我们提出的方法(Orthomad),并在五个不同的数据集中培训时评估了模型的性能。我们以小的RESNET-18为骨干,我们实现了大多数实验的最新结果,而竞争性则在其他实验中结果。本文的代码将公开可用。
translated by 谷歌翻译
本文介绍了基于2022年国际生物识别技术联合会议(IJCB 2022)举行的基于隐私感知合成训练数据(SYN-MAD)的面部变形攻击检测的摘要。该竞赛吸引了来自学术界和行业的12个参与团队,并在11个不同的国家 /地区举行。最后,参与团队提交了七个有效的意见书,并由组织者进行评估。竞争是为了介绍和吸引解决方案的解决方案,这些解决方案涉及检测面部变形攻击的同时,同时出于道德和法律原因保护人们的隐私。为了确保这一点,培训数据仅限于组织者提供的合成数据。提交的解决方案提出了创新,导致在许多实验环境中表现优于所考虑的基线。评估基准现在可在以下网址获得:https://github.com/marcohuber/syn-mad-2022。
translated by 谷歌翻译
尽管电子健康记录是生物医学研究的丰富数据来源,但这些系统并未在医疗环境中统一地实施,并且由于医疗保健碎片化和孤立的电子健康记录之间缺乏互操作性,可能缺少大量数据。考虑到缺少数据的案例的删除可能会在随后的分析中引起严重的偏见,因此,一些作者更喜欢采用多重插补策略来恢复缺失的信息。不幸的是,尽管几项文献作品已经通过使用现在可以自由研究的任何不同的多个归档算法记录了有希望的结果,但尚无共识,MI算法效果最好。除了选择MI策略之外,归纳算法及其应用程序设置的选择也至关重要且具有挑战性。在本文中,受鲁宾和范布伦的开创性作品的启发,我们提出了一个方法学框架,可以应用于评估和比较多种多个插补技术,旨在选择用于计算临床研究工作中最有效的推断。我们的框架已被应用于验证和扩展较大的队列,这是我们在先前的文献研究中提出的结果,我们在其中评估了关键患者的描述符和Covid-19的影响在2型糖尿病患者中的影响,其数据为2型糖尿病,其数据为2型糖尿病由国家共同队列合作飞地提供。
translated by 谷歌翻译
语言模型既展示了定量的改进,又展示了新的定性功能,随着规模的增加。尽管它们具有潜在的变革性影响,但这些新能力的特征却很差。为了为未来的研究提供信息,为破坏性的新模型能力做准备,并改善社会有害的效果,至关重要的是,我们必须了解目前和近乎未来的能力和语言模型的局限性。为了应对这一挑战,我们介绍了超越模仿游戏基准(Big Bench)。 Big Bench目前由204个任务组成,由132家机构的442位作者贡献。任务主题是多样的,从语言学,儿童发展,数学,常识性推理,生物学,物理学,社会偏见,软件开发等等。 Big-Bench专注于被认为超出当前语言模型的功能的任务。我们评估了OpenAI的GPT型号,Google内部密集变压器体系结构和大型基础上的开关稀疏变压器的行为,跨越了数百万到数十亿个参数。此外,一个人类专家评估者团队执行了所有任务,以提供强大的基准。研究结果包括:模型性能和校准都随规模改善,但绝对的术语(以及与评估者的性能相比);在模型类中的性能非常相似,尽管带有稀疏性。逐渐和预测的任务通常涉及大量知识或记忆成分,而在临界规模上表现出“突破性”行为的任务通常涉及多个步骤或组成部分或脆性指标;社交偏见通常会随着含糊不清的环境而随着规模而增加,但这可以通过提示来改善。
translated by 谷歌翻译
数据增强是自然语言处理(NLP)模型的鲁棒性评估的重要组成部分,以及增强他们培训的数据的多样性。在本文中,我们呈现NL-Cogmenter,这是一种新的参与式Python的自然语言增强框架,它支持创建两个转换(对数据的修改)和过滤器(根据特定功能的数据拆分)。我们描述了框架和初始的117个变换和23个过滤器,用于各种自然语言任务。我们通过使用其几个转换来分析流行自然语言模型的鲁棒性来证明NL-Upmenter的功效。基础架构,Datacards和稳健性分析结果在NL-Augmenter存储库上公开可用(\ url {https://github.com/gem-benchmark/nl-augmenter})。
translated by 谷歌翻译
Designing experiments often requires balancing between learning about the true treatment effects and earning from allocating more samples to the superior treatment. While optimal algorithms for the Multi-Armed Bandit Problem (MABP) provide allocation policies that optimally balance learning and earning, they tend to be computationally expensive. The Gittins Index (GI) is a solution to the MABP that can simultaneously attain optimality and computationally efficiency goals, and it has been recently used in experiments with Bernoulli and Gaussian rewards. For the first time, we present a modification of the GI rule that can be used in experiments with exponentially-distributed rewards. We report its performance in simulated 2- armed and 3-armed experiments. Compared to traditional non-adaptive designs, our novel GI modified design shows operating characteristics comparable in learning (e.g. statistical power) but substantially better in earning (e.g. direct benefits). This illustrates the potential that designs using a GI approach to allocate participants have to improve participant benefits, increase efficiencies, and reduce experimental costs in adaptive multi-armed experiments with exponential rewards.
translated by 谷歌翻译
Quadruped robots are currently used in industrial robotics as mechanical aid to automate several routine tasks. However, presently, the usage of such a robot in a domestic setting is still very much a part of the research. This paper discusses the understanding and virtual simulation of such a robot capable of detecting and understanding human emotions, generating its gait, and responding via sounds and expression on a screen. To this end, we use a combination of reinforcement learning and software engineering concepts to simulate a quadruped robot that can understand emotions, navigate through various terrains and detect sound sources, and respond to emotions using audio-visual feedback. This paper aims to establish the framework of simulating a quadruped robot that is emotionally intelligent and can primarily respond to audio-visual stimuli using motor or audio response. The emotion detection from the speech was not as performant as ERANNs or Zeta Policy learning, still managing an accuracy of 63.5%. The video emotion detection system produced results that are almost at par with the state of the art, with an accuracy of 99.66%. Due to its "on-policy" learning process, the PPO algorithm was extremely rapid to learn, allowing the simulated dog to demonstrate a remarkably seamless gait across the different cadences and variations. This enabled the quadruped robot to respond to generated stimuli, allowing us to conclude that it functions as predicted and satisfies the aim of this work.
translated by 谷歌翻译
Computational units in artificial neural networks follow a simplified model of biological neurons. In the biological model, the output signal of a neuron runs down the axon, splits following the many branches at its end, and passes identically to all the downward neurons of the network. Each of the downward neurons will use their copy of this signal as one of many inputs dendrites, integrate them all and fire an output, if above some threshold. In the artificial neural network, this translates to the fact that the nonlinear filtering of the signal is performed in the upward neuron, meaning that in practice the same activation is shared between all the downward neurons that use that signal as their input. Dendrites thus play a passive role. We propose a slightly more complex model for the biological neuron, where dendrites play an active role: the activation in the output of the upward neuron becomes optional, and instead the signals going through each dendrite undergo independent nonlinear filterings, before the linear combination. We implement this new model into a ReLU computational unit and discuss its biological plausibility. We compare this new computational unit with the standard one and describe it from a geometrical point of view. We provide a Keras implementation of this unit into fully connected and convolutional layers and estimate their FLOPs and weights change. We then use these layers in ResNet architectures on CIFAR-10, CIFAR-100, Imagenette, and Imagewoof, obtaining performance improvements over standard ResNets up to 1.73%. Finally, we prove a universal representation theorem for continuous functions on compact sets and show that this new unit has more representational power than its standard counterpart.
translated by 谷歌翻译
Real-world robotic grasping can be done robustly if a complete 3D Point Cloud Data (PCD) of an object is available. However, in practice, PCDs are often incomplete when objects are viewed from few and sparse viewpoints before the grasping action, leading to the generation of wrong or inaccurate grasp poses. We propose a novel grasping strategy, named 3DSGrasp, that predicts the missing geometry from the partial PCD to produce reliable grasp poses. Our proposed PCD completion network is a Transformer-based encoder-decoder network with an Offset-Attention layer. Our network is inherently invariant to the object pose and point's permutation, which generates PCDs that are geometrically consistent and completed properly. Experiments on a wide range of partial PCD show that 3DSGrasp outperforms the best state-of-the-art method on PCD completion tasks and largely improves the grasping success rate in real-world scenarios. The code and dataset will be made available upon acceptance.
translated by 谷歌翻译